So, I mentioned about Mabinogi in probably the most casual sense possible. So I will review it.
Mabinogi is a korean MMO (as if there are many MMOs that aren't korean nowadays)made by Nexon. This company is mainly responsible for bringing the official version of Maple Story (shudder), Audition, and Shattered Galaxy (Known as Tactical Commander in Korea). Generally, they're a big company and the localization of Mabinogi made me jump off my chair, fluff up the seat to fix the creases and yell out in joy.
I feel that Mabinogi is one of those games that pushes the MMO envelope of questing and click-grinding. There are many aspects to character development that make this game amazing.
I'll start off with all the casual "Life" stuff that is capable. In general, Mabinogi is a very freeform game that gives users a variety of jobs to handle. Here's the catch, there are no job classes. Your job is determined by the choices you make and what you want to do. You want to be a master cook and open up a shop? Do it. You wanna be a tailor and customize clothes for people? Do it. You want to be a musician and compose and play songs for people on the street for food money? Do it. You want to simply play casually, not really in the game, but need something to kill time? DO IT. What I'm about to say isn't a comparison. Rather, it's just a statement. If you liked RO, and enjoyed the open nature of it, you'll like Mabinogi just as much. With light ambient music, and decent graphics, it's the RO2 you wish happened but didn't.
Now for battle system. I can hear your thoughts. "Hey Zerreth, it's an MMO, it's just another point-and-click-grindfest. What the hell's the difference? If you rave on about skills, then isn't that just pointless?" Yeah, you're right. Funny thing though, if it were like that, then I wouldn't be talking about the battle system, now would I?
The battle system itself is actually very simple, and the general course of battle is straight forward. However, it's a bit different from a point and click. After setting battle mode to manual, you can control the attacks of your character. Generally, your character has a set of 4 or so moves. Normal attack, Smash, Counter, Defence. There's magic and other physical skills but if I told you all that, then it wouldn't be fun would it? Also, like some other games, these 4 moves generally have a Rock Paper Scissors element to them. Smash breaks defense, defense breaks normal, normal breaks smash, and Counter breaks other physicals (so magic is the key against counter). However, your weapons all have a combo number on it, for example, some weapons have a combo of 2 and others have a combo of 3. Depending on your timing, and your luck dungeon crawling can be easy and hard, but not matter what, it will keep you on your feet. Casting any skill besides normal attack takes time to prepare (aka casting time) and so you can't just pull of smashes and defense so quickly. Timing is key and with good strategy, and teamplay battles are.... fun. (Oh my god I said it. I said battles are fun in an MMO)
Another aspect of the game that's interesting is age. Unlike any other MMO (though if you can find one, I stand corrected) your character ages. Depending on the game server, and what they set it to, your character will grow one year every week or so. This is a really cool aspect of the game. You can create your character at 10 years old and after playing a year or so, you've got an old man, with a beer belly bashing monsters.
Character customization is really amazing. Besides being able to customize the weapon you own, you can hire tailors (other players who've dedicated themselves to tailoring) to customize clothes and change colors for you. It's like the paint dye system in RO, except you can modify everything about the clothes. This also helps in guilds where a dedicated tailor could tailor emblems and color sets for other members.
There's a subtitle for Mabinogi. It's "Fantasy Life" and I'll stand by it really. When you become a tailor or a muscian, your stats and additional skills don't help in battle. It's not like, when you become a bard, you learn skills to destroy monsters with music. You just play it, and so you can get by not fighting at all. It'll probably be harder, but it's possible. NPCs are programmed to have a "relationship" factor with your character. They remember who you are, if you've failed any quests, how often you've worked part-time for them and depending on what kind of person you are and your relationship with other NPCs, they can actually like you or hate you.
Now for the bad parts.
Since it is an MMO, there is grinding. Lots of it. Whether it's harvesting potatoes, milling corn, or bashing monsters, there's grinding. You may become more proficient because of grinding, but you're still grinding. There will always be grinding, no matter what form it takes. Get used to it. Mabinogi, in general, is a demanding game. Sure, it's a fantasy life, but it can also easily end up being a second job. Because of the "age" system, it may feel more like it than not.
You can technically get every skill in the game. It doesn't mean you'll be proficient at everything, but it's possible. Does that hinder me? Not really, but I know some who like having very defined specializations, and it really isn't a cakewalk from the start. Technically, you CAN start specializing your tailoring or music playing early on, but with such a low level, getting enough materials and money to support yourself while specializing is hard. You can do part time jobs, but the better ones often get filled up very quickly. Since it's still early in terms of when open beta started, everyone generally looks the same. You have many who have begun to tailor, but there's a lot of people who look too similar. Also, the newer generation skills haven't been unlocked yet and so, there's a limit to how well you can specialize a "job."
Blog Archive
Welcome!
Welcome to The Second Opinion!
Even if you aren't a first time reader, be sure to check out the questionnaire. I really appreciate what you write.
Even if you aren't a first time reader, be sure to check out the questionnaire. I really appreciate what you write.

24 comments:
Howdy, just wanted to say I appricate the review! I've never really trusted big review sites since they seem to always sugar coat things =/
In anycase, I'm glad to hear combat will be fun even with the other grinding. It almost comes across as an MMO RuneFactory =3
I thank you for leaving a comment. Sometimes I get afraid that I may just be writing this for myself to look back upon at some point. Perhaps it is, but it feels good to know that there are others who read.
Ditto on that. Great review. It's funny how other review sites insisted the game wasn't grinding and glossed over the gameplay details. I think I'll check out the game now tho I do hate grinding. Thanks again for the review.
thanks for the review.. i'm downloading it now
it seems quite an interesting game
Great review with one detail easily overlooked. In the more advanced levels of play (bigger tougher etc) you need a team and teamwork. There is room for the lone wolf but it is a sad, lonely and very slow road.
thanks for that thorough review, needed to read some legit reviews b4 I played the game and I hope it's good
heh nice review.
i liked the way you wrote it.
just next time tell theres an ip block :p
I play the game before I read the review, lol, your review is very good and acurate! Who knows... maybe we can become review writers lol.
Thanks a lot for the review. I'd installed the game last week, but for some uninstalled(was turned off by the amount of p2p domination in the initial customization), because I didn't see anything special about the game. Your review actually changed my mind(which is saying a lot, because I'm quite the know-it-all/factualized-opionator).
Your review is just absolutely amazing.... i mean u summarize the whole game in a page.... thats just amazing! keep up the good work man! and by the way... you lured me into play mabinogi! :)
thanks for the review! ill download the game, it sounds pretty fun
...what's RO?
It's Ragnarok Online.
Great review. I'm a big fan of Mabinogi, even though I'm terrible at it. However, since it was written a while back, it doesn't address my biggest criticism of this game: the insane premium system. In order to experience the game to its fullest, you have to pay a monthly fee, IN ADDITION TO REBIRTHING once in a while. Come on Nexon.
Ive been playing mabi for long time now and I wanted to thank you for taking the time to write this. Ive seen many reviews on mabi and yours has all the characteristics needed for a good review.
sorrry im like a total noob but whats grinding
The concept of RPG "grinding" refers to a couple things. The first being a constant repetition of killing monsters for sub-percentile exp gain (kill 4 of this monster to acquire .30%EXP). It's a concept used by many developers to get players to play longer. Honestly, it's an effective ploy for pay to play MMOs as the margin of gain in getting experience becomes a "second job."
In another sense, "grinding" can now refer to nearly anything that takes a long amount of time to get results. Mind you it's not just a single action taking a long time, rather a single action repeated probably several thousand times to achieve "high skill." In some ways, it adds "realism" to RPGs and some companies (like the developers of Tabula Rasa) apparently try to claim that such a thing doesn't exist "in their game", which is a joke...
nice review man,i only played the japanese version of the game,and i love it,i would like to play the english version but i am in europe so for the moment isnt possible
Great review, it has some points but it was very thorough.
I do play this game, and I like it alot, but the battle system is very repetitive and does get boring, plus the mainstream quests are hard and expensive, and consume alot of time.
Also, if you aren't a big online-spender, this game probably isn't for you. If you ever want to have fun on this game you have to spend almost $25+ a month. I'd say Mabinogi is one of the good games but there is better out there.
You should update you review. They have made generation 1-3 free. Meaning you can become a paladin and then choose to become a Dark Knight or White Knight. Also making your spirit weapons has been made free as well. Meaning when you get one of yours weapons to a profiency of 100 you can imbue them with a spirit using a spirit stone. Mounts are also available through NX and you can rebirth for FREE at age 20. Meaning if your level 30 and you've reached age 20 you can rebirth back to age 17 at level 1. You keep all your skills and stats and add on to them by leveling all over again. I'm sure you know this its just to the people that might be reading. Do you play in the Ruari server by the way? Would be awesome if you coule e-mail m ewith a reply to this message at
h4xordelta@yahoo.com. Sorry im using the schools computer right now and im positive i wont remember to check back on this website in a day or two so just email me and ill reply as soon as possible. Also GREAT review. Tells the game how it is. Im a potion maker :D haha
Not only can you become a dark knight or a paladin, but there's two new races: Elf and Giant, who have their own 'ascended' versions called Falcon and Savage Beast. The two races are at odds against each other, provoking a lot of PvP between players. I'm not a fan myself of PvP but, it's there for those who do.
Mabinogi IS a demanding game and will leave you poor and out of gold constantly. Between equipment, repairs, materials, books you need to advance skills, what have you, it empties out your mabi-bank like nothing else. I enjoy it, none the less.
Wait, but this depends on what you define as "grinding". Grinding is generally any activity that requires you to do an activity that has no variation repeatedly over an extended amount of time such that it becomes boring tedium.
If the game can make the boring activity actually fun to do and not seem like work, then it isn't grinding.
You're right. But let's say you're training up Windmill to Rank 1. I'd believe that training that up would be considered grinding and to be honest, probably more tedious and more work-like than usual because you then have to fulfill specific conditions to acquire exp for that skill. If you find it fun to look for specific enemies that satisfy the condition for your windmill, then it just might be a difference in opinion.
Then there's a handful of resource gathering for non-combatant types.
And then there's the actual leveling up. I'd be pretty sure that finding Ciar passes and going for Fiodh dungeon runs constitutes as "grinding." Yes, there's a bit more variation, but when you get to the point where you're doing "dungeon runs," I'm pretty sure it can be considered grinding.
I know that the Elf and Giant patches are out and that there's a new continent, but wherever you go (in any RPG), there's grinding, it just comes in different forms and densities of the grinding itself in relation to how crucial the progress from grinding is to the game.
Post a Comment