http://kotaku.com/5306691/korean-pc-game-rips+off-team-fortress-2
http://memolog.blog.naver.com/mouse2343/85
My friend just linked me to the kotaku article and I decided to look into it to see what the korean article said.
Here's my conclusion.
Yes. There are similarities. Certain ones are faaaar too similar and could actually be subject to copyright. Let me point them out.
First would be the grenade. I'm not saying grenades are copy righted but I'm pretty sure the "bean" like shape is quite unique to TF2. Considering H.A.V.E. Online's similarity to that, I would've preferred they redesign that.
Weapons. In the way the bat is held in-game and the way it's presented in the trailer is very similar to TF2. While it seems that the bat in H.A.V.E Online does a bit more damage (more like the style of S4) it's presentation in the trailer following a running person and double jumping does bear an uncanny similarity to the Scout.
Taunts. While not shown in the trailer, a brief scroll through Korean spam comments say that some comments are almost identical to some in TF2 (one of which seems to be ripped from the Heavy.)
Music is far too similar. I'm not saying that they have a horn section, it's a ripoff. But the way it's composed is very similar to TF2.
Sounds. No change. The minigun sounds exactly the same, and so does the sniper rifle. Problem.
There was a brief healing sequence that looked like an effect of the Medic's medigun. Nice try in hiding that.....
Exploding to pieces + Blue "blood." I've been thinking for a while about that and finally realized that it's going to cause problems.
Now for other things that bear resemblance but also have no ground.
Camera shots. Group shots ARE NOT stuck to one person. Certain camera angles and direction DO bear a resemblance at the same time are completely coincidental. There's this one side by side in the naver post with the demoman and a female toy with a shotgun both looking up with their guns. That doesn't work. If you've seen Meet the Demoman, I believe he's yelling "LEEEET'S DOO IIIIIT!" The toy in the trailer looks up to try and find the sniper. Camera wise, it looks the same, circumstantially, completely different, and yes. It does matter circumstantially. Context is a very big key here.
The "Look" of some guns. Anyone who complains that H.A.V.E Online rips off the looks of some guns needs to pay attention to games a bit more. For example. Sniper rifles are in many games. The fact that a sniper rifle has a scope can't be copyrighted. Barrel styled Grenade Launchers fall into the same hole. The minigun however does warrant some issues. It looks too much like a re-skin rather than a change.
Double jump. Unreal Tournament had it as well. The main issue with the double jump is it's combination with a bat.
Art style. This is a big one. The unique aspect of TF2 is its art style. It's "cartoony" aspect of the game makes it unique to other games. As much as one would like to call H.A.V.E online ripping off TF2's artstyle because it's "cartoony" is moot. Although I would agree that it seems to look like a re-skin, I'd also like to remind readers about Pixar and Dreamworks. Please comment if you think otherwise.
"Red Vs. Blue." No.
Now for the differences:
There's no "classes" in HAVE online. You have a character that's fully customizable in gender, clothing, and weapons (setting up a general micro-transaction base). In terms of gameplay this would probably be the "breaking point" between TF2 and HAVE Online.
Third Person vs. First Person. Believe it or don't, the difference between first person and third person changes the way games are played. Third person in particular has quirks that First Person doesn't. One would be the ability to look around corners without exposing one's self.
No doubt there's going to be builds that work around one primary weapon. There's bound to be similarities of some builds to TF2.
Verdict?
Shouldn't be in Open Beta. The trailer itself is an indication of their "inspiration." It would've been fine as a free mod, but I'm assuming that this is being planned for an official release. It's still too similar and the developers need to work on it for much longer. Valve could easily let loose a single case and this game would go Ka-plut. It's an act of plagarism. There could be other ways to handle this, but it looks like a re-skinned or mod of TF2. The concept seems interesting, just a very, very poor execution.
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Saturday, July 4, 2009
H.A.V.E. Online vs. TF 2
Wednesday, July 1, 2009
Need For Speed: Undercover - Review

Need For Speed Undercover is about a cop who goes underground to try and uncover a smuggling operation. You take the role of that cop and take to the streets in your Nissan to prove your skills as a wheel man.
I decided to play Undercover to try and give Need For Speed another shot. Ever since I played Underground, I was wary of the poor mechanics they implemented in the game (mainly, rubberbanding, I hate cheating A.I..... Endurance races of 6 laps lasting over 8 minutes total.... in underground races? Really?) Then I saw Underground 2 and their attempt to make it super realistic to the point where you needed to drive a good 2 and a half hours or so throughout the city to understand each and every curve and corner... I can't believe how many times I got lost doing time trials cause the GPS sucked and highways have 8 exits in close proximity to each other all going different ways..... It was around then that I quit Need For Speed games. It wasn't because I didn't like tuner cars, but more of, "I think they're beginning to lose their vision in racing games. So, I took a break. Any new NFS title I just kinda ignored.
To be honest, I don't know why I picked Undercover. Perhaps because Most Wanted sounded like they were going back to the Hot Pursuit days. Knowing EA and most software companies, the initial release tends to have a lot of issues. I don't know how Most Wanted was, but I can say for sure, I'm pretty glad I picked Undercover.
First and foremost. I'd like to tell you all that Undercover does NOT HAVE RUBBERBANDING. If you aren't sure of what rubberbanding is in racing game terms. It's when either you or the computer gets a significant lead in terms of checkpoint times (usually around 00:04+). Depending on who's in the lead (the player or the computer) the A.I. cars compensate by either going faster or slower to "emulate" difficulty. What that often means is that the A.I. cars cheat. One great example is how the cars in underground have unlimited nitro. I've seen this happen. A.I. cars in Underground are equipped with the same exact parts that you have, so when I nitroed in a straightaway and held it down, i saw the computer do the same. However, when my nitro was finally depleted, I saw the computer car's nitro still running and nitroing along turns completely overtaking me. Other times I'd see that I had a 7 second lead only to see that dropping on a straightaway even though I had a faster car.....
I feel like I've said this before: Cheating A.I. does not entail difficulty. Complex algorithms do. Forza and Gran Turismo are high praised for their realism as well as cars that handle almost.... too perfectly. Regardless, they drive well.
Anyways. Undercover has no rubberbanding, you can be assured of that. Any overtaking of your car is strictly because that car is actually better.
It seems pointless to say since it's almost expected of games but Undercover looks beautiful. It's not too demanding on your computer and supports some really nice graphics. I'm not too keen on some of the modeling and textures of the environment, but the cars look amazing.
The cars are what I've expected from the Need For Speed games. There's been a lot of detail placed in each and every car. The Lotus Elise for example handles much easier than the Nissan GT-R Skyline despite what stats say because of the light body of the Elise handles better than the heavy Skyline. Drivetrain becomes a big factor in handling until near end game when basically all your cars are Rear Wheel Drive.
The game is broken into 3 general types of missions. Cop Missions, Races, and Jobs. Jobs can entail a variety of missions from time trials to escaping the cops with a stolen car and returning to the garage. Cop Missions can be broken down into cop takeout missions, wreaking havoc and costing the state, and escaping the cops. Races can involve Checkpoints, Circuits (3 laps max), Sprints, and 1-on-1 battles.
It seems that EA has learned from the travesties of Underground 2. For some odd reason, the developers thought it would be a good idea to have roads as intricate and polluted as an urban city such as New York or Los Angeles (even more cluttered than any GTA game) thus making free roam and overall racing dreadful. It's a lot more cleaned up where there are still cross sections but not as numerous.
My main complaint with this game would be how easy it is. Perhaps it's because I've played racing games for a while, actually read the Skip Barber tutorial in the backside of the manual of Gran Turismo 3, and worked on getting the best times during licenses, but I digress. The game itself is quite easy and I've more or less dominated every race except when I've been completely overwhelmed by super tuned cars vs my low tier tuner.
Running from the cops is also quite easy unless you're on a highway as there seems to be very few exits, leaving you only to hug a wall to avoid spike strips as you desperately hope that you get to the next urban area. It's also a bit irritating to see the cops go only after you when there are clearly other cars illegally racing (1 or 7, to be exact).
Online play's pretty fun. What's odd is that you can't use the vinyls you applied to your car online. It was fully compatible with Underground, so I don't see what the problem is with Undercover. I get that there's more information than in Underground that needs to be stored, but people have spent a lot of time customizing their cars... At least let that come to fruition online...
Need For Speed: Undercover is like the mix between Underground and Hot Pursuit 2 that was really needed. The difficulty seems to have dropped significantly but it's still a fun title to play around with.
Sunday, June 28, 2009
Just a little bit more....
Yesterday was my sister's birthday party which was something I have no control over and I've got my hands on Need For Speed Undercover. Just give me a little more time. I'm a good ways in but just want to confirm some things.
Tuesday, June 23, 2009
Dungeon & Fighter.... I mean Arad Senki.....I mean Dungeon Fighter Online
has opened for Closed Beta sign ups. A sidescrolling, sprite work beat em up that's been pretty popular for its PvP and forcing players to pace themselves through a battery system that only lets you run a certain number of dungeon runs each day.
Who cares if it's sprites? As long as the animation's clean, it doesn't really matter. Guilty Gear, King of Fighters XII, Odin Sphere and a whole bunch of other games use sprites.
I wish you luck.
Saturday, June 20, 2009
Anime & Games update
June isn't such a great month for either. April is usually when you have a bunch of anime that come out and E3 in June is there to keep fans hyped for things to come.
Prototype is out so I better check it out.
S4 League US's release date still hasn't been confirmed.
Dungeon and Fighter from Nexon USA (ugh) still has no signs of a release date.
Left 4 Dead 2 is in november I believe.
Street Fighter 4 for the PC is coming soon.
I'm saving up for a PS3. I'm thinking of buying a used one.
In terms of anime:
Summer Wars looks like it's gonna be good (from the director of The girl who leapt through time).
To be honest, I actually missed out on a bunch of anime that premiered this april (Phantom, Shangri-La, 07 Ghost, Higashi no Eden) They're all actually about to end around this time (because they're all 12 episoders.....)
I still haven't heard much about the third season of Black Lagoon.
No idea when The Sacred Blacksmith airs.
Higashi no Eden is supposed to continue on in two full length movies.
Spice of Wolf is going to air July 8th.
Umineko no Naku Koro ni airs July 1st.
Canaan airs July 4th.
Higurashi no naku koro ni Rei's 4th OVA comes out around the 22nd.
Monday, June 15, 2009
Umineko no Naku Koro ni - release date confirmed?
Trailer
Yui Horie (my favorite voice actress) and Daisuke Ono (Yukito from Air, Itsuki from Haruhi) are to be cast in this.
From what I see, it's gonna air July 1st on Chiba and Aichi. the 2nd on KBS (Kyoto) and Kanagawa. I'm not too sure on what the other stations are. I need to check which service I have.....
